The next have already been added to your pool of tunes which play in Overworld Biomes that do not need biome-particular new music:
ignore_waterlogging: If any waterloggable block overlaps with present water, it will likely not turn out to be waterlogged
Factor to the chance an Entity needs to not dissipate air when underwater. 0 has no result, values more than 0 are Employed in the next formulation to find out the chance of employing up air:
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enchantment: new industry that contains the namespaced ID in the Enchantment which grants the bonus prospect
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join_team: Boolean that specifies whether or not the summoned entity really should be part of the crew from the owner from the Enchanted Product
minecraft:location_changed: Effects that get result when an entity crosses into a new block place
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This in the same way matches the present actions in which loot predicate JSON data files may be declared being an assortment of sub-predicates
Mobs that can't have on products will rather be spawned at double the full mob count more than the course of the obstacle
minecraft:prevent_armor_change: Outcome for blocking the enchanted product from remaining unequipped from an armor slot
minecraft:equipment_drops: Consequences for the possibility of equipment dropping each time a concentrate on is killed via the proprietor from the Enchanted get more info Product
These commands will alternatively be reintroduced early in the following snapshot series after we can go to the trouble to iterate on and test them together with pack makers.